
You may have heard the story of Mosconi demonstrating position play
during an exhibition. He would put out a small piece of paper where
the cue ball was going to stop for the next shot, and most of the
time the cue ball would cover the paper.
Hal Houle tells a similar story about Ralph Greenleaf, who is often
credited with training Mosconi -- intentionally or by osmosis.
Greenleaf would let you put two object balls and a coin out on the
table. He would then pocket the two balls and leave the cue ball
on the coin after the second ball.
Have you ever tried to play this sort of precise position? I'm
convinced that most players can't because they never try. Further,
if they did try, they would probably discover and fix various basic
problems in their game.
A learning aid on the market teaches this kind of position play --
Kim Davenport's "Target Pool" in which you play a sequence of shots
hoping to leave the cue ball on a bull's-eye target placed on the
table, and score more points according to how close to the 10-spot
you leave the cue ball.
Here are some shots you can set up yourself to practice precise
positioning.
In Shot 1, the goal is to leave the cue ball exactly on the side
cushion. (If you need motivation, assume your next ball is by that
rail and nearly blocked by intervening balls.) You have some
leeway in the side-to-side position; anywhere close to the rail
is OK. Start with the object ball close to the side pocket, and
gradually move it further back. Give point: 1 point for a ball
from the rail, 2 points for half a ball, 3 points for a chalk-width,
and 5 points for freezing the cue ball.
In the second part of this drill, play the shot with draw to bring
the cue ball back to the cushion you are standing near.
In Shot 2, the goal is similar, but you have to take the cue ball
more or less sideways to leave it on the short rail. Again, try to
freeze it. Begin with the object ball a few balls off the cushion,
as shown, and gradually increase the distance the cue ball must
travel. The cue ball is in hand for each shot.
Finally, try Mosconi's drill, but give yourself a little more
margin. Use a dollar bill, and if you can leave the cue ball on
the bill you get a point. You could even make a competition of it
by adding the number of "on the bill" leaves to the number of racks
won.
I think you'll find that after a few hours of this sort of practice,
you'll be making position shots you would never have attempted in a
game before. If you don't try for precise shape, you can't expect
to get it.
A large part of playing in different locations is adapting to
the conditions. Many players -- myself included at times --
encounter equipment that leaves them baffled.
Size is important. I started learning on a small home table,
and when I moved to the 4.5 by 9s at the pool hall, both my
shotmaking and ball positioning suffered for a while. Then
my game got tuned to a nine-footer, and my brief expeditions
to other sizes were a problem.
Gradually, my experience built up, and changing to a different
size was no big deal. The key is to get experience on a good
range of tables so you are prepared for whatever you have to deal
with. This flexibility came in handy when I was playing in an
eight ball league with everything from 7-foot to 10-foot tables.
Yes, one room out in the sticks had set up a big table to trap
the visiting team.
The cue ball can be a big problem due to its weight. It's not
just a problem of the "bar ball" that is oversized to get the
ball return to work, but also a normal-sized cue ball becomes
smaller with wear so that after a few years it's significantly
smaller than the object balls. I played with just such a small
cue ball for six months early in my career without realizing that
my great draw was due to the defective equipment. When I ventured
out to a strange hall, none of my position worked, and my opponent
just waited for the last two or three balls before finishing me
each rack.
Here is a test you can do to test the weight of the cue ball.
Place the balls as shown in Shot A, and draw back to leave the
cue ball nearly touching the side cushion. Repeat until you come
fairly close each time. Now use the object ball as the cue ball,
and try the shot again. Do you find the draw much easier or
harder? A light cue ball draws well, but follow is hard. A
heavy bar ball will follow well, but is much harder to draw. My
own preference is for a cue ball that is the same size and weight
as the object balls -- that's the standard, but it's not always
available.
Another major variable is the cloth. Many rooms now have very
smooth worsted cloth like Simonis, Granito or Championship which
has essentially no nap and the ball runs for a long time. Other
rooms use heavy, napped cloth, which is much slower and helps to
hide roll-offs because the ball stops rolling so quickly the
slope has little effect. Try lagging the cue ball a few times
when you first get to a strange table, and then try a few
position shots like Shot B, where the cue ball has a fair amount
of travel. If you haven't mastered the speed on a strange table,
don't try to play precise position unless there is no other choice;
instead play area shape further from the object ball.
A last major consideration is the cushions. These can be dead
or lively, slippery or sticky, high or low. If you use the cushions
a lot for position play, you should develop a few practice shots
for your warmups. One is to shoot the cue ball three cushions
around the table to go to the corner pocket, checking both the
speed and angle. Another is to shoot straight up the middle of
the table with maximum side spin to see how much the spin takes
on the cushion, as in Shot C.
You need to have a set of test shots like these for strange tables.
Besides the ones above, take shots from your own bad experiences
and make them into tests. Be prepared.
Side spin on the cue ball (or English as we call it) can be a very
useful tool for positioning the cue ball. It comes with three major
problems that you should be aware of when you're practicing your
spin shots so you will understand why you're missing some of your
shots, and what you need to consider consciously or subconsciously
when you play these shots.
In the shot diagrammed, we need to pull the cue ball to the left
off the cushion, and the easiest way is with left English. The first
problem when playing a shot like this is that the cue ball doesn't
start out along the line of the stick. Instead it starts out at an
angle away form the side where you apply the English. This is shown
with the exaggerated arrow to the side labeled "squirt" which is
what this phenomenon is called. Sometimes people refer to this as
"deflection", but it is actually the cue stick which deflects while
the cue ball squirts.
The second problem is that the cue ball doesn't travel in a straight
line to the object ball, but instead swerves or curves to the left,
again shown by the exaggerated curved line. The curve is in the
opposite direction, so it might actually cancel the effect of the
squirt.
A third problem arises when the cue ball hits the object ball.
Instead of driving the object ball straight away from the cue ball,
the side spin grabs the object ball a little and pulls it to the
side.
Each of these aspects of side spin can be more than large enough to
make you miss a shot, and each of them has more or less effect
depending on the speed, spin and distance of the shot.
Squirt increases as you use more English. If you have a table-length
shot, and use a lot of side, you might miss the object ball
completely even though you were aiming for a bull-ball hit. Squirt
also changes for different shaft designs, and both Predator and
Meucci Cues have been very active in working to reduce this
problem.
Swerve is affected by several other things. It goes up as more
spin is used, but stick elevation and the use of draw will also
increase the amount of curve you see. Since the curve takes time
to develop, if you shoot hard, swerve is reduced. Most players
elevate more than they need to, and all players elevate the stick
on nearly every shot. Getting the stick flatter is a good way to
reduce the guess work when using side spin.
Some players try to use side spin to put the object ball in the
pocket, but this is almost never necessary. There are a few
situations in which you need to swerve a little around a blocking
ball or to throw the object ball into the needed line, but these
are quite rare and for most shots, the added complication of the
three problems listed above should warn you away from any needless
spin. Keep it simple.
To practice spin shots, set up a shot like the one shown, and see
whether you can get the cue ball to A, B or C. You will need to set
the object ball up in the same place each time because on this shot,
the angle of entry to the pocket makes a big difference in how you
can manipulate the cue ball. I think you will find that draw
combined with left English will get the best results. Start with
the cue ball close to the object ball - within six inches - and
gradually work it back. Try varying the speed and the amount of
spin and see how the three factors vary. And remember to chalk!
Do you get bored with practice routines? Do they seem too easy or
repetitive? If you arrange your drills as something we call
progressive practice, they are guaranteed to be both challenging
and varied.
Let's consider the example drill in the diagram. The point is to
improve your ability to get back up the table when a ball is close
to the corner pocket, as shown. For this drill, we're going to
try to do it with draw.
Begin with a fairly easy shot, with the cue ball only one diamond
from the pocket. The goal is to pocket the ball - this isn't
the challenging part yet - and bring the cue ball back behind the
"Goal" line. If your draw is better than average set a tougher
goal than the one shown, perhaps to touch the end cushion.
Shoot the shot. If you accomplish the goal, make the shot a little
harder and try again. An organized way to do this if to put a coin
on the rail at the cue ball's location, and move the coin back, say
to Diamond 2, for the next shot. Put the cue ball by the coin,
reset the object ball, and try again.
Each time you make the shot, move the coin (and the cue ball)
farther from the pocket. When you miss, though, you need to move
the coin closer to the pocket. Continue to shoot and adjust the
coin until you hve gone through a rack of balls. After your first
miss, adjust the coin only half a diamond at a time. Make a note
in your practice log - you do have a practice log, don't you? -
of the final position of the coin. That's the score for this
session on this shot.
Once again, the frill is: set up the object ball, place the cue
ball by the coin, shoot, and then move the coin closer to the
pocket for a miss, and farther away for a good shot and repeat.
After you've done this drill a few times, you'll notice that the
cue ball automatically moves to a position where you make about
50% of your shots. That's not an accident; the movement of the
coin to a harder or easier shot depending on whether you miss
or make the shot guarantees that in the long run, the shot will
go to the 50-50 point, which means it will be
challenging.
Also note that each shot is a little different from the one before.
I've seen some players who practice the same shot - maybe a long,
diagonal straight-in over and over. Heaven help them if they
ever got the shot with just a little angle. After this drill, you
should be able to accomplish the goal for any distance from
"1" up to about your normal ending point.
If you feel frustrated with making only 50% of your shots,
there is a pretty easy way to up the percentage. When you miss,
move the coin twice as far towards the pocket (maybe one diamond)
as you move it away from the pocket (maybe half a diamond). Or,
move to a harder spot only if you make two in a row.
Be sure to move the coin every time you're supposed to or you
won't get a good measure of your progress.
One thing that this kind of drill lets you find out is how your
percentages run on such shots. If you find out that when the
cue ball is back by the side pocket (difficulty 4), you almost
never can get the cue ball back to the side pocket, you know
that in a game situation you need to find a different alternative.
And, if you find yourself facing such a shot a lot in games,
you know now a good way to practice it. If you don't make
progress in ten sessions of a particular drill, it's time to get
help over whatever hurdle is stopping you.
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